I wonder if I put a few words here?

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Learning Blog Post Feedback

First post feedback

Hi Zikai

Blog post feedback link -: https://zikaihao.opened.ca/2021/01/28/multimedia-design-for-learning-week-3-blog/

I liked your post which is related to the Multimedia principle for various reasons. You wonderfully explained the principles used by Dr Ray Pastore and why it is impossible to us all the principles. However, I also want to add my opinion on it. It is hard as every principle has its own objective and audience. Lastly, your screen video is good and your work on Quora. I will follow you on Quora in near future.

Second post feedback

Hi Echo,

Second post feedback-: https://zikaihao.opened.ca/2021/01/28/multimedia-design-for-learning-week-3-blog/

Your blog post thoroughly explained the importance of the lesson plan and your work in the H5P video with my Multiple choice question is also good. The use of an audio and guiding feature within the video offers a great viewing experience as well.

Interactive and multimedia Learning- Part 2 blog post

In this part, I will be evaluating the Twine Story Multimedia Object which we created in the earlier part to understand the concept of converting the simple textual based story into an interactive story multimedia objects. Twine story is an open-source tool for creating and developing interactive stories. It requires no coding programming language experience and user can directly add anything to their stories. It helps in publishing the HTML for personal and individual purposes (Shibolet, Knoller and Koenitz, 2018). While in terms of the multimedia principles and learning theories, the Twine stories incorporate both the aspects simultaneously. For an instance, the Twine story helps in collaborating both the graphics and text on the same page which gives a better understanding and amplify the learning experience for the audience or students.

Twine Story Link — Click Here

In terms of updating the previous version of the twine story. Earlier, the twine story was short and this time I added more passage to it. The multimedia principles which Twine story uses is the spatial contiguity principle which indicates towards keeping the words and pictures for learning better from the whole presentation (Friedhoff, 2013). It also follows the coherence principle maintaining the simplicity of the learning material and avoid the content from becoming dense or loud. Hence, in this way, the twine story can be both helpful for teachers and student in creating interactive stories from the simple text.

References :

Friedhoff, Jane. “Untangling Twine: A Platform Study.” DiGRA conference. 2013.

Shibolet, Yotam, Noam Knoller, and Hartmut Koenitz. “A framework for classifying and describing authoring tools for interactive digital narrative.” International Conference on Interactive Digital Storytelling. Springer, Cham, 2018.

Learning Blog Post Feedback

  1. First post feedback

Hi Zikai

Blog post feedback link -: Click Here

I enjoyed your post and read your deep analysis of the multimedia principles. Firstly, your research on the getbadnews game is amazing and the explanation that it uses so many multimedia principles. I also played this game and learned about the problem which fake news can create in the real world. Then, your sketching methods seem to be good in pictures. You did a lot of sketching including doubling word letters and images. Though, they can be clearer for better presentation. Last, your editing work is neat and clean on the EDCI 337 website portal. I enjoyed your post as well as your work.

2. Second post Feedback

Hi Echo,

Second post feedback- Click here

I read your post and your efforts towards learning and using the interactive Twine story provides great results. Your understanding of the Twine story is good and you also discuss its great potential for students and teacher to convert dulling text into interactive media. Although, there can be improvement with your speech within the video. But, I can understand as it was your first time. The overall result is pretty good and surely interactive in terms of learning about multimedia software usage on the beginner level.

Interactive and multimedia Learning – Topic 9 posts

Question 1-: What was your Bad News score (take a screenshot)? Which multimedia learning principles does the game follow and not follow? How could you improve the game?

The Bad news game follows the spatial contiguity principle and segmenting principles from the multimedia learning principles in the majority(getbadnews).

While there are multimedia principles that the game doesn’t follow are related to the narration such as voice principles and modality principles.  

Question 2-: Post a picture of your sketchnote you created and discuss which learning theories and multimedia learning principles relate to Sketchnoting and how.

The learning theories which related to the sketchnoting is dual coding theory. As it all about making a connection in terms of visuals.

The sketchnoting is based on the temporal contiguity principle which aims towards learning through corresponding words simultaneously.

Question 3-: Could Sketchnoting be helpful to you in your school work or in life in general? Why might it be helpful? How might it not be so helpful?

Yes, Sketchnoting is very helpful to me in school work or in life in general as it helps in understanding the context of whole textual message. Specifically, it allows me to use my creative thinking in saving time and noting down the important school notes or quick notes on a book. It generally becomes useful when highlighting important text or picture in a book. It might not be helpful in addressing the whole text or conveying a message which is long or lengthy.

Question 4-:What active learning methods are we using in EDCI 337?

In the course EDCI337, we are using various active learning methods such as collaborative virtual classroom, problem-solving with using data & Tools, Online discussion boards, Game-based learning and learning by teaching.

References

Badnews. Getbadnews. 2021. Online. 22 March 2021.

Interactive and multimedia Learning – Topic 8 posts

In this post, I will be reviewing one of my favourite TED Talk “Keep your goals to yourself by Derek Sivers” on the basis of multimedia principles, dual coding theory and cognitive load theory (Ted Talk, 2010). First, in terms of multimedia principles. The Ted talk used the redundancy principle for making the audience more engaging towards content by using graphics and narration simultaneously. Additionally, the video incorporates the personalization principles as the speaker uses the multimedia lesson with the conversational style in place for a formal approach towards the audience. In terms of dual coding theory, yes the TED talk used the Dual coding theory as it includes both visual and verbal information to present the information to the audience. The narrator or the speaker maintain the flow of verbal communication with the audience in a continuous manner while presenting the visual images for a better understanding of the content. Last, the cogitative load theory related to the memory load over the audience, the distribution of the whole information in a way that it doesn’t burden the audience with loads of information. In my opinion, the speaker maintains the information load by distributing the whole content or information in different form including images and verbal talk.

References

Ted Talk. (2010, September 02). Keep your goals to yourself | Derek Sivers. Retrieved from YouTube: https://www.youtube.com/watch?v=NHopJHSlVo4

Interactive and multimedia Learning – Topic 7 posts

  • List and briefly discuss at least two multimedia principles that directly relate to your interactive Twine story?

 

The two multimedia principles which can be directly related to your interactive story are signalling principles and the personalization principle. The signalling principle focuses on the learning aspect in which the essential material highlighted. It is similar to the interactive twine story where the presenter signals or highlights the story aspect to guide the audience in better ways. Second, the personalization principle where the learning aspect develops into the multimedia learning model and the formal style converted to the conversational style. Similarly, in explaining the interactive twine story the formal style can be converted to the conversational aspect.

 

  • Discuss one way you could use a Twine story for educational or instructional purposes?

 

The Twine story can be useful for educational purposes as it allows the students and teachers to create an interactive journey from their respective story. With the option of understanding the basics of coding one can create interactive fiction and shape the story. It is an open-source free tools that let the students use and create their stories in the following of multiple web pages. For educational purposes, digital storytelling can deepen the understanding of the topic as it accommodates multimedia learning.

 

Reference:

Ohler, Jason. “The world of digital storytelling.” Educational leadership 63.4 (2006): 44-47.

Rizvic, Selma, et al. “Interactive digital storytelling: bringing cultural heritage in a classroom.” Journal of Computers in Education 6.1 (2019): 143-166.

Tytler, S. (2017). ‘TwitFic’, Twine, and Student-Centred Learning: Combining Creativity and Coding in the Classroom. Africa International Journal of Management Education and Governance, 21-34.

Topic 5 Blogging Assignment

 

  1. Evaluate the H5P interactive video you created last week using the SAMR or SECTIONS frameworks?

In order to evaluate the H5P interactive video, I will be using S.A.M.R Framework. In this framework, S stands for Substitution, A stands for Augmentation, M for Modification and R for redefinition (Netolicka, Jan, and Ivana Simonova).  In my H5P video, the substitution occurred when the teaching methods of multimedia principle explained with the help of interactive video rather than slides or text-based content. In Augmentation, the multiple-choice question is embedded which enhanced the student experience in learning about the topic. While in modification, we tried to collect the student response from the video itself for noting their attention to the video content. Last, the redefinition which shows in the video that learning about the topic completely changes by using interactive video and embedding the multiple-choice questions. It provides a completely different experience to the student by using H5P interactive video.

  1. Explain why you chose the evaluation framework you used?

I selected the SAMR framework for the evaluation of my H5P interactive video as this framework can help the educators in understanding the role of technology in enhancing and transforming the traditional learning methods. In this way, this framework also helps me in understanding the role of H5P interactive video I supporting learning.

  1. List and briefly discuss at least two multimedia principles that directly relate to the interactive H5P video you created last week?

The two multimedia principles that directly related to my H5P video are the signalling and segmentation principles (Mayer). In Signaling, the interactive video signal towards a piece of information. Just like, multiple-choice questions do with logo on screen of the video. While in segmentation, the information is presented in pieces by dividing the whole video into a few multiple choice question in the video. Hence, these two multimedia principle most connected to the H5P interactive video.

 

References:

Netolicka, Jan, and Ivana Simonova. “SAMR model and bloom’s digital taxonomy applied in blended learning/teaching of general English and ESP.” 2017 International Symposium on Educational Technology (ISET). IEEE, 2017

Mayer, Richard E. “Using multimedia for e‐learning.” Journal of Computer Assisted Learning 33.5 (2017): 403-423.

 

Interactive and multimedia Learning – Week 2 posts

  1. How would the Dual Coding Theory change how you create PowerPoint presentations?

The Dual Coding theory emphasized the human ways of processing the information which is visually and verbally. Therefore, one should create a PowerPoint presentation in such a way that the content of it forward the information in both ways and remain specific to the context (Sung-Byung et al. 187). Hence, the presentation should include pictures, videos and sound for creating a high impact on the audience.

Figure 1: Dual Code Theory Source: MySimpleShow

  1. Why are we talking about the concept of Flow in a class about online and multimedia learning?

The concept of flow holds the utmost importance in the online learning environment. The flow maintains e- learner’s sense of absorbing virtual education from the multimedia framework of technology. The concept of flow provides three benefits with positive emotion, its academic performance and motivation towards learning further from the online and multimedia learning methods.

  1. Why are we learning about learning theories in this class?

We learning about the learning theories in this class as they offer insights about using information, knowledge creation and the core reason behind the generation of learning (Campbell et al. 26). In this way, it helps the learner to make informed decisions in respect of a particular situation with the help of learning designer framework.

  1. What uses and potential benefits for online learning can the Hypothes.is tool give us? What are potential drawbacks to using Hypothes.is?

Hypothes.is is a free and open tool which helps in online learning by increasing the student’s engagement in annotating the web from anywhere. It also facilities layers of conversation from the entire web. With this platform, students and teacher can analyze text collaboratively. The major potential drawbacks are that Hypothes.is cannot help the students in solving the problems.

  1. Other thoughts or reflections you’ve had on interactive and multimedia learning from today’s videos and readings?

With today’s video and reading, I learned about the depth of the interactive and multimedia learning which helps me in understanding the basics of creating content with the multimedia tool. Now, I am able to understand the science behind the content creation which I will be able to use in the future presentation to make them more effective.

 

References :

Yang, Sung-Byung, et al. “An empirical examination of online restaurant reviews on Yelp. com: A dual coding theory perspective.” International Journal of Contemporary Hospitality Management (2017).

Campbell, Anita, Tracy Craig, and Brandon Collier-Reed. “A framework for using learning theories to inform ‘growth mindset’activities.” International Journal of Mathematical Education in Science and Technology 51.1 (2020): 26-43

Interactive and multimedia Learning – Topic 4 posts

  1. Describe the key reasons why creating a multimedia lesson plan -before- creating multimedia content is so important.

 

The multimedia lesson plan can be considered as an initial step towards creating multimedia content. The whole designing process of the multimedia lesson includes six crucial step which gradually helps in creating a quality content which is the definition, research, ideation, develop, improve and feedback. The key reason which makes important creating a multimedia lesson plan as it offers the creator a clarity about a content which needs to implement in the multimedia content (Syafii, Muhammad Lukman, Alip Sugianto, and Nanang Cendriono). Its first requirement deals with the goal of the multimedia content which needs to be conveyed to the learner or audience. Then, the second reason is the learning objective which can be clearly highlighted in it and follow S.M.A.R.T rule. Third, if the audience requires prior knowledge to understand the multimedia content or even for the creator. Last, it deals with the delivery of content and evaluation as well. It mainly helps in organizing and planning the whole multimedia content.

Multimedia Principle

 

  1. List and briefly discuss the multimedia principles that directly relate to videos with embedded multiple-choice questions.

There are 12 Mayer’s principles which help in creating better multimedia content for the audience. However, there is the fewer principle which points out towards the videos with an embedded multiple-choice question. First, the redundancy principle which aims the audience grasp more from graphics, on-screen text with narrations in it(Sambiran, Andilan, and Sunaryo Soenarto). Second, the modality principle which highlights that multimedia lesson with graphics and inbuilt animations. Last, the signalling principle which shows that audience or people shows more interest in content when essential content is highlighted to them.

References

Syafii, Muhammad Lukman, Alip Sugianto, and Nanang Cendriono. “IMPROVING STUDENTS’SPEAKING SKILL BY USING MULTIMEDIA PRESENTATION STRATEGY.” ENGLISH REVIEW 7.2 (2019).

Sambiran, Andilan, and Sunaryo Soenarto. “Using Mayer’s Principles in Designing Mobile-Based Learning Module: Implementation in the subject of Simulation and Digital Communication For Vocational High School.” Proceedings of the 1st International Conference on Science and Technology for an Internet of Things. European Alliance for Innovation (EAI), 2018.

Interactive and multimedia Learning – Week 3 posts

  • Which multimedia learning (MML) principles did Dr. Ray Pastore now follow in his video about MML principles? Why might an expert not be able to follow all the principles when creating a multimedia learning object?

 

The Multimedia Learning (MML) principles did Dr Ray Pastore now follow in his video about the MML principle is a combination of Multimedia principle and segmentation principle. It is become difficult to follow all the principle when creating multimedia learning object as each principle indicates towards a different set of instruction and situations.

  • Which multimedia learning principles would apply to a PowerPoint presentation in a classroom or face-to-face business meeting?

 

The multimedia principle would apply to a PowerPoint presentation in a classroom while in face to face spilt attention principle can be applied from the multimedia learning principle.

 

  • Provide an example of a multimedia learning principle you have intuitively followed in the past, and an example of a multimedia learning principle you have broken in the past.

 

While creating a PowerPoint presentation in my previous classwork courses, I intuitively used the Multimedia principle which emphasized on using pictures with words for better understanding. While I broke the redundancy principle as I provide the same information multiple times to the audience.

  • Embed two or more multimedia objects in your blog post including your edited screencast video (if you have any problems screencasting or video editing, please attend the lab or office hours for assistance). Other multimedia objects you could include are photos, videos, infographics etc.

Multimedia principle

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