• List and briefly discuss at least two multimedia principles that directly relate to your interactive Twine story?

 

The two multimedia principles which can be directly related to your interactive story are signalling principles and the personalization principle. The signalling principle focuses on the learning aspect in which the essential material highlighted. It is similar to the interactive twine story where the presenter signals or highlights the story aspect to guide the audience in better ways. Second, the personalization principle where the learning aspect develops into the multimedia learning model and the formal style converted to the conversational style. Similarly, in explaining the interactive twine story the formal style can be converted to the conversational aspect.

 

  • Discuss one way you could use a Twine story for educational or instructional purposes?

 

The Twine story can be useful for educational purposes as it allows the students and teachers to create an interactive journey from their respective story. With the option of understanding the basics of coding one can create interactive fiction and shape the story. It is an open-source free tools that let the students use and create their stories in the following of multiple web pages. For educational purposes, digital storytelling can deepen the understanding of the topic as it accommodates multimedia learning.

 

Reference:

Ohler, Jason. “The world of digital storytelling.” Educational leadership 63.4 (2006): 44-47.

Rizvic, Selma, et al. “Interactive digital storytelling: bringing cultural heritage in a classroom.” Journal of Computers in Education 6.1 (2019): 143-166.

Tytler, S. (2017). ‘TwitFic’, Twine, and Student-Centred Learning: Combining Creativity and Coding in the Classroom. Africa International Journal of Management Education and Governance, 21-34.