In this part, I will be evaluating the Twine Story Multimedia Object which we created in the earlier part to understand the concept of converting the simple textual based story into an interactive story multimedia objects. Twine story is an open-source tool for creating and developing interactive stories. It requires no coding programming language experience and user can directly add anything to their stories. It helps in publishing the HTML for personal and individual purposes (Shibolet, Knoller and Koenitz, 2018). While in terms of the multimedia principles and learning theories, the Twine stories incorporate both the aspects simultaneously. For an instance, the Twine story helps in collaborating both the graphics and text on the same page which gives a better understanding and amplify the learning experience for the audience or students.
Twine Story Link — Click Here
In terms of updating the previous version of the twine story. Earlier, the twine story was short and this time I added more passage to it. The multimedia principles which Twine story uses is the spatial contiguity principle which indicates towards keeping the words and pictures for learning better from the whole presentation (Friedhoff, 2013). It also follows the coherence principle maintaining the simplicity of the learning material and avoid the content from becoming dense or loud. Hence, in this way, the twine story can be both helpful for teachers and student in creating interactive stories from the simple text.
References :
Friedhoff, Jane. “Untangling Twine: A Platform Study.” DiGRA conference. 2013.
Shibolet, Yotam, Noam Knoller, and Hartmut Koenitz. “A framework for classifying and describing authoring tools for interactive digital narrative.” International Conference on Interactive Digital Storytelling. Springer, Cham, 2018.
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