I liked your post which is related to the Multimedia principle for various reasons. You wonderfully explained the principles used by Dr Ray Pastore and why it is impossible to us all the principles. However, I also want to add my opinion on it. It is hard as every principle has its own objective and audience. Lastly, your screen video is good and your work on Quora. I will follow you on Quora in near future.
Your blog post thoroughly explained the importance of the lesson plan and your work in the H5P video with my Multiple choice question is also good. The use of an audio and guiding feature within the video offers a great viewing experience as well.
Learning Objects: Different Memorization skills that help learners to study better.
Lesson plan:
In this project, we want to introduce different memorization skills, there are three parts with three different multimedia objects used in each part.
In the first part of the lesson, we will put a link to a funny Twine story that relates to memorization skills. The purpose of the Twine story is to make learners feel immersed in the lesson first and get ready to know more about the memorization skills.
In the Second part, Zikai will use a screencast application to present a basic introduction of 7 memorization skills.
In the third part, there is a H5P video that illustrates different memorization tricks, and the learner will be asked to answer the questions in the video to help he/she understand the main concept better.
Learning outcomes:
-By the end of the lesson, learners should be able to:
The user will be able to explain what are different memorization skills(name, and basic concepts) in both part two and part three.
Be able to demonstrate memorization skill that was introduced in the lesson.
Be able to answer the interactive questions in the H5P video.
Evaluate different memorization skills, and find the best skill that helps them study.
In this project, we have three parts, in each part, we used different advanced skills learned in the course to educate learners on our topic.
In part one, we used Twine story as a start, the purpose is to let learners feel immersive and get interested to our topic. In this part, we used several multi media learning principles&theories.
-Personalization Principle. In our Twine story, we used conversational style, and we let readers to be the person who make choice, and we use the perspective of first person rather than third person when narrating. Therefore, readers will feel immersive when they reading the story.
-The second multimedia principle we have is the Temporal Contiguity principle, because we added many related figures in my story follow with the text, so that learners can imagine the picture of the story and they can learn best when corresponding words and visuals are presented together, instead of consecutive order.
In part two, we used Screencast to record the presentation of Zikaiās Powerpoint. In this part, we also used several multimedia learning principles&theories.
-Worked examples principle, in the presentation, we provided examples follow with the contents. To be specific, when we illustrating different memorization skills that could help study, we often provide the worked example with the skill we introduced.
-Multimedia principle, in the Powerpoint, we add related picture with the texts. Therefore, when Zikai introducing the skill, learners can understand him better with the related picture aside.
-Coherence principle. The reason why we decide to use screencast to record Zikaiās presentation is that in his slides, we can move all extraneous materials , which we donāt need. In our slides, we only leave the name of different skills and related pictures.
-Embodiment Principle. Even though Zikai as the speaker had his image on in the video, but we tried to remove it from the screen. Due to the technical issue, we just made a note besides the beginning of the part two.
In part three, we added an H5P video that provided by a professional Youtuber, we did some notes and some interactive questions, and make it into our H5P video. In this part we used several multimedia learning principles&theories.
-Feedback principle. In our H5P video, we add true/false questions and multiple choice questions to help learners understand the content better, and we give the feedbacks after they answered questions.
-Signalling principle. In our H5P video, we added some tips aside the important content. Leaners will notice the key information when the tip widows pop up.
In this part, I will be evaluating the Twine Story Multimedia Object which we created in the earlier part to understand the concept of converting the simple textual based story into an interactive story multimedia objects. Twine story is an open-source tool for creating and developing interactive stories. It requires no coding programming language experience and user can directly add anything to their stories. It helps in publishing the HTML for personal and individual purposes (Shibolet, Knoller and Koenitz, 2018). While in terms of the multimedia principles and learning theories, the Twine stories incorporate both the aspects simultaneously. For an instance, the Twine story helps in collaborating both the graphics and text on the same page which gives a better understanding and amplify the learning experience for the audience or students.
In terms of updating the previous version of the twine story. Earlier, the twine story was short and this time I added more passage to it. The multimedia principles which Twine story uses is the spatial contiguity principle which indicates towards keeping the words and pictures for learning better from the whole presentation (Friedhoff, 2013). It also follows the coherence principle maintaining the simplicity of the learning material and avoid the content from becoming dense or loud. Hence, in this way, the twine story can be both helpful for teachers and student in creating interactive stories from the simple text.
References :
Friedhoff, Jane. “Untangling Twine: A Platform Study.” DiGRA conference. 2013.
Shibolet, Yotam, Noam Knoller, and Hartmut Koenitz. “A framework for classifying and describing authoring tools for interactive digital narrative.” International Conference on Interactive Digital Storytelling. Springer, Cham, 2018.
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